![]() ![]() But that still doesn't stop the monster handing it to you saying "This key opens the room right here". Which clearly, OBVIOUSLY, is used in a hand shape lock you've already seen. Hey, what I need to save me is if you go to the kitchen and get some poison, mix it with something and bring back food for this monster guarding me.Here's a shovel, go and dig in this room at this spot on the floor here.Here take this, it opens the room next door.You know, like, I clicked on this thing and it tells me how to solve the puzzle type of exposition. Right at the start of the game Tormentum sets a theme which to be honest, completely tainted my entire experience with it. Uhhh thanks for telling me how to solve the entire god-damned puzzle? With each puzzle revealing a small piece of the larger puzzle that drives you through-out the game: Who am I, and what am I doing here? And even, what happened in this place? In order to understand what's going on, you must explore and solve puzzles. Part of Primordia's charm is that it doesn't give much away either in the way of its story up-front. Primordia starts off with your character (a robot), and your robotic companion, being attacked by another rather seemingly simple-minded robot which takes your power core. ![]() And that, unfortunately, has to do with the story. While the graphics are nice, Tormentum failed to draw me in beyond a superficial level of "yep, that's a pretty screen. While I'd like to say that Tormentum's visuals meant that every screen had you gazing in wonder, looking at the detail and just taking a moment to admire the beauty. Unfortunately, that's about where it ends. ![]() It's clear a lot of work went into creating each image. And this level is maintained through-out the entire game, with each screen accosting your eyeballs with its beauty and intricate design. High resolution images of incredible quality show an exceptional level of detail. Tormentum's art meanwhile, is just quite simply stunning. It's reminiscent of the old Lucas Arts style adventure games and if you ever played those as a kid, it'll bring back some nice feelings of nostalgia. While Primordia's style obviously has a little less resolution, the graphics still convey a look that draws you in, that's interesting and which suits the genre appropriately. If you can't tell by the screenshots, both games are quite simply beautiful. Visually Appealing, point-and-click Gameplay Beyond the obvious one of genre, they both had 2 year development time-frames and were made by tiny 3 men teams intent on creating rich and unique settings. You can already see some similarities between the two games. Along with Greek programmer James Spanos, Victor and Mark spent two years making Primordia, an award-winnning point-and-click adventure game." Wormwood was founded in 2010 by Mark Yohalem, an American writer, and Victor Pflug, an Australian painter. Primordia, the older of the two (having been released over 2 years ago in Dec 2012), was made by a "small, international team committed to developing games with distinctive visuals, complex themes, and rich settings. So watch me pad this fucker out by reviewing not one, but two Adventure games I played within the last couple of weeks: Primordia from Wormwood Studios, and Tormentum - Dark Sorrow from "we got a review copy in our inbox because the game isn't actually out yet and it looked beautiful so I totally took that Steam code and plugged it in before Crooked Bee could get her dirty hands on it", otherwise known as OhNoo! Studio. Which, assuming you don't want to actually reveal it all and ruin the game for those who haven't played it, doesn't leave you with much to cover. Basic game mechanics can be covered in a few paragraphs, leaving only the story. Unfortunately, when it comes to adventure games, there's just not a lot to "discuss!!". Zoria: Age of Shattering coming to Early Access on April 27thĮvery once in a while we like to ignore the "RPG" part of the rpgcodex and just go review Adventure Games because we can.Chris Avellone wins settlement after lawsuit over sexual assault accusations.SNEG release additional SSI Dungeons & Dragons titles on Steam and GOG.RPG Codex Retrospective Review: Freedom Force.Reclaim an infested subterranean city in Kingsvein, the next tactical RPG from Rad Codex.Warhammer 40,000: Rogue Trader Location Trailer.RPG Codex Review: Pathfinder Wrath of the Righteous.Colony Ship Early Access Update: Hydroponics New Zones.Archmage Rises now available on Early Access.Together in Battle now available on Early Access.Nox Archaist: Lord of Storms Expansion Pack Released. ![]()
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